This is the compilation of a series of 10 posts indicating steps and tips that (according to me) would put almost anyone on a mental mind-frame that with enough time and patience will allow us to draw anything. For comfort purposes I’m putting them all together.

1. Understand drawing as a process

Drawing, like all of creation, is a process; it scales from simple to complex on rounds of iterations. Think of literally anything in nature: a tree is first a seed, then a sprout and only after it has a strong enough trunk it gets branches. Could a real tree be born without a seed…

A short essay about creativity.

Creativity is not a monopoly.

All beings share the same divine spark that everything was created from, therefore, we’re all creative.

Being creative is linking seemingly separated ideas. Identifying patterns, and assembling different thoughts to solve problems.

So… I have this problem. We can call it: “Overreaching”.

Before starting, there’s a funny narrated version of this article on youtube, click here to check it out.

This is me in my mind:

“I can finish this in 10 minutes, this in another 15 minutes, this is gonna take me like an hour or so, and by the end of the week, I would have advanced on 15 projects. Accomplishing my intention of being a successful freelance illustrator/cartoonist/blogger/writer/super husband/super son/super cool dude in general”

And this is me in the real world:

“I don´t know how to begin with this. I’m out of inspiration. My head hurts a bit…

Interesting = Story

We, humans, crave stories like we crave food. We seem to love the sense of wonder, intrigue, and discovery that storytelling allows us to participate in.

We can see something beautifully done, like a cool drawing, for a couple of minutes and go “wow, that’s cool”, but few of us will stare at it for hours. Yet, many of us would binge watch 37 episodes of an animated series if we have the time and space to do it.

The reason is simple, the series feels more interesting because is telling us a clearly defined story.

A Venezuela-explainer orgasming over the assumptions from a bilingüal Vennie.

First: the point of this essay is (beyond any political position) to state that any person with an outside perspective on something (like some country’s politics while living in another country) explaining to an inside person (who lives inside the country the outsider is blabbing about) why they’re wrong about their own posture on the face of their own reality is, in fact, acting like an asshole.

If you’re interested in this particular subject, please keep reading. If not, here’s a link to some kittens pictures. Let’s start with some basic definitions: according to, …

As a language has dialects, Illustration and drawing have “styles” with particular traits. Cartoon style is all about economy. Cartoons are born out of the necessity of drawing and communicating more using less materials and time; thus, their perfect fit for animation.

We can think about cartoons as a really elaborated game of references. They allow the viewer to participate in the process of completing and decoding what they’re seeing, making them an active part of the process of consuming visual information, an interactive experience.

Good cartoon aesthetics could be argued to rely mainly upon the following:

  • Simplification.
  • Abstraction (or…

The first draft of everything is normally pretty lame. When we write something we normally have to rewrite it to make it better. “Nailing it” on the first try is fairly uncommon, and drawing is not different.

When we start working with 3D volumes, perspective and things rotating on space we’ll likely get somehow lost on the placing of elements over them or in relation to them; for this, we can build and use small grids.

Just as our initial approach to the overall composition of the drawing was based on the use of basic shapes; we can approach the construction of each element drawn as an abstraction of basic 3d volumes: cubes, spheres, cylinders, cones, etc. Unless, of course, is our express intention to create a completely “flat” illusion.

Every element that’s placed on a drawing is calling for attention; let them all yell equally loud and the viewer won’t be able to discern what they’re saying (like on the looking for Waldo books). A good way to guide the viewer’s attention through our drawing and increase the readability of it is to set defined focal points and attention hierarchy among them.

I draw cartoons and sometimes animate them. Contact: Portofolio:

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